Esports and Broadcasting
Esports have gained immense popularity worldwide, leading to a heated debate on whether viewers should pay to watch esports events.
This article explores arguments from both sides of the discussion, drawing insights from a Reddit thread, a YouTube video by Richard Lewis, and a tweet from @CommendYT. Furthermore, the potential impact on fans in economically disadvantaged countries will be taken into consideration.
Esports will almost certainly reach the point where we'll need to pay a subscription fee to watch.
— Commend (@CommendYT) June 4, 2023
People will have to pay up to keep this industry alive.
If Riot charged $20/month for access to all Valorant + League games, would you pay? pic.twitter.com/VXo9AHuhBS
The Argument in Favor of Pay-Per-View:
In a recent video, Richard Lewis suggests that implementing a pay-to-watch model in esports
would provide essential financial support for the industry. According to him, fans should
contribute financially to ensure its growth. With the revenue generated through pay-per-view,
organizations would have more resources to enhance the quality of broadcasts, offer better
compensation to players, and increase prize money in tournaments.
A Reddit user named “nilslorand” adds that if pay-per-view is the only viable option to save
esports, it might be necessary. They believe that relying solely on advertising and sponsorships
may not be sustainable in the long run.
On the contrary, another Reddit user named “schweppesvidya” expresses surprise that esports
has remained free for so long. They propose a pay-per-view system with an event or seasonal
passes, which could serve as a fair compromise. They argue that fans complaining about
watching advertisements on premium content they have enjoyed for free throughout the year
may display a sense of entitlement.
Comment
by u/schweppesvidya from discussion Esports Fans Need To Start PAYING
in GlobalOffensive
In a tweet, @CommendYT suggests a subscription fee for access to all Valorant and League
games, stating that it is necessary to pay to support the esports industry. However, they fail to
consider the potential impact on fans’ affordability.
Probably should've made this $5/month instead or something, but I think it's still clear that this is NOT the way to go with Esports
— Commend (@CommendYT) June 5, 2023
Interested to see if any companies try it tho https://t.co/bY99ZweFI6
The Challenge of Accessibility:
A critical aspect to consider is the economic conditions of many esports fans, particularly those
from countries with weaker economies. Imposing monthly or yearly fees could hinder their ability
to participate, potentially excluding a significant portion of the fanbase and limiting the industry’s
growth and global reach.
Conclusion:
The debate surrounding pay-per-view in esports is multifaceted, with valid arguments on both
sides. While some argue that it would bring financial stability and enhance the overall quality,
others emphasize the importance of maintaining accessibility and engagement for fans.
Given the economic disparities among countries, it is evident that a one-size-fits-all approach
may not be feasible. A balanced solution could involve a combination of revenue sources such as
sponsorships, advertising, and voluntary fan contributions. This approach would ensure
sustainability while keeping the sport accessible to all.
As esports continues to evolve, finding a middle ground that provides financial stability without
compromising fan access and engagement is crucial. By considering the perspectives of fans,
industry experts, and the economic realities of different regions, we can work towards creating a
sustainable and inclusive future for esports.