Dubai, UAE - Strengthening Collegiate Competitions
Riot Esports, a leading game publisher and esports organizer, has teamed up with GGTech Entertainment, a Spanish technology company specializing in diverse esports events, to bolster its two main collegiate competitions: College League of Legends (CLoL) and College VALORANT (CVAL). Additionally, the partnership aims to strengthen the college club program, providing comprehensive support and mentorship for aspiring student gamers.
Empowering Student Gamers
Collegiate esports has rapidly emerged as a thriving field within higher education, offering university and college students a platform to showcase their gaming skills and passion. These programs foster communities of like-minded student gamers while imparting valuable life skills such as teamwork, strategic thinking, and respect. Bridging the gap between academics and the competitive gaming world, collegiate esports enables students to pursue their gaming ambitions alongside their higher education endeavors.
Global Reach and Expertise
With a global presence spanning 25 countries across four continents, GGTech Entertainment brings extensive expertise to the table. Renowned for its UNIVERSITY Esports competition, which attracts over 100,000 students representing more than 1,500 universities, GGTech has made significant strides in the UAE and MENA regions, engaging thousands of students from various universities.
A Collaborative Approach
Having collaborated on numerous competitions in EMEA and Latin America, GGTech and Riot Esports now seek to leverage their combined experience to enhance existing programs. GGTech will work closely with the Riot Scholastic Association of America (RSAA), the governing body of collegiate competitions, to foster the development of gaming as a meaningful and complementary part of the high school and college experiences.
Enthusiasm for the Future
J.T. Vandenbree, Head of the RSAA, expressed excitement about the partnership, stating, “We are looking forward to leveling up our game and building more collaboration with students and schools of all sizes, investments, and solo queue ranks.” Josh Williams, Global Director of UNIVERSITY Esports at GGTech Entertainment, added, “We’re delighted to be working with RSAA to help build on the success of Riot’s college programs. We want to use our decade of global experience in collegiate esports and work with the community to create new and exciting experiences for all college students in North America.” Mario Perez, CEO of MENATech, also shared his enthusiasm, saying, “We are excited about GGTech’s big step into the North American market and the expansion of UNIVERSITY Esports on a more global scale. This will also help all other regions get visibility and is a step forward in consolidating a global roadmap for UNIVERSITY Esports.”
Amazon UNIVERSITY Esports owes its success to the support of top-level publishers and brands such as Riot Games, Ubisoft, and HP OMEN.
A Promising Future
In conclusion, GGTech Entertainment’s partnership with Riot Esports marks a significant stride towards elevating collegiate esports competitions worldwide, providing valuable support and increased visibility to all regions, including MENA.
About GGTech Entertainment:
GGTech Entertainment is an international company operating in Europe, North America, South America, the Middle East, and North Africa. Dedicated to developing innovative leisure, entertainment, and educational projects through gaming, esports, and technology, the company offers a wide range of technological solutions to promote societal development and provide users with highly customizable and high-quality gaming experiences. For more information, please visit www.ggtech.global.