Prepare for an immersive dive into the world of video games as Xbox and Microsoft gear up for the highly anticipated Game Developers Conference (GDC) 2024. Scheduled from March 18 to 22, this conference promises an array of sessions, panels, and Xbox-driven activities that are essential for all gaming enthusiasts and industry professionals.
XBOX & Microsoft are Engaging Developers Worldwide through GDC
As GDC, the premier gathering for game developers, returns to San Francisco, Microsoft and Xbox stand ready to engage and empower developers, publishers, and technology partners from all corners of the industry. With a commitment to supporting game developers on any platform, anywhere in the world, and at every stage of development, Microsoft’s message is clear: they are here to power games and empower teams.
The Xbox & Microsft Lobby Lounge at GDC : A Hub of Innovation
From March 18 to 22, the Xbox Lobby Lounge at the Moscone Center South will be a focal point not to be missed. Serving as an easy meeting spot, it’s also the perfect place to explore the ID@Xbox publishing program, the Developer Acceleration Program (DAP) for underrepresented creators, Azure cloud gaming services, and various other resources vital for developers.
Insightful Sessions and Collaborative Panels
Throughout the conference, GDC will host numerous speakers from Xbox, Activision, Blizzard, King, and Bethesda. These industry leaders will showcase groundbreaking in-game innovations and share effective community-building strategies. Microsoft’s technology teams, along with their partners, will also conduct talks spotlighting new tools, software, and services designed to enhance developer velocity and player engagement.
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Diverse Programming Highlights
From discussions on advancements in game systems to deep dives into audio engineering and AI integration, GDC’s programming covers a broad spectrum of topics relevant to today’s gaming landscape. Notable sessions include insights into iconic franchises like « Call of Duty, » « Diablo, » « Warcraft, » and « Minecraft, » alongside discussions on game development workflows, inclusive growth strategies, and the utilization of Azure and OpenAI for game development.
Networking Opportunities and Special Events
Xbox’s involvement extends beyond the conference sessions. They are sponsoring the Independent Games Festival (IGF) and hosting a networking event, Gaming for Everyone (G4E), aimed at fostering connections among underrepresented developers and their allies. Additionally, G4E will offer insights into Xbox’s commitment to inclusivity and community building within the gaming industry.
A Dynamic Week of Innovation by Xbox & Microsoft at GDC
As GDC 2024 unfolds, it promises to be a dynamic week filled with innovation, collaboration, and inspiration. With Xbox and Microsoft at the forefront, developers and enthusiasts alike can look forward to an enriching experience that propels the gaming industry forward into new realms of creativity and possibility.
Monday, March 18
Skyscraper Zombies: Advancing ‘Call of Duty’s’ Systems for Giant AI
Speaker: Andrew Hoyt (Gameplay Engineer, Treyarch)
Date: Monday, March 18
Time: 3:50 pm – 4:20 pm
Tuesday, March 19
H2O in H3LL: The Various Forms of Water in Diablo IV
Speaker: Aaron Aikman (Lead Technical Artist, Graphics, Blizzard Entertainment)
Date: Tuesday, March 19
Time: 10:50 am – 11:50 am
The Synergy of Architecture and Structural Engineering in Game Art and Design
Speaker: Joshua Haun (Expert Environment Artist, Activision)
Date: Tuesday, March 19
Time: 10:50 am – 11:50 am
Harvesting 10 Years Of Success: How Farm Heroes Saga Has Super-Served It’s Players For A Decade
Speaker: Sabrina Carmona (VP Head of Farm Heroes Saga, King)
Date: Tuesday, March 19
Time: 2:40 pm – 3:40 pm
Audio Summit: How do you make casual games players turn their audio on?
Speaker: Dominique Devoucoux (Head of Audio, King)
Date: Tuesday, March 19
Time: 4:40 pm – 5:10 pm
Wednesday, March 20
Developing Hi-Fi RUSH « Backwards » and Finding Our Positive Gameplay Loop
Speaker: John Johanas (Game Director, Tango Gameworks)
Date: Wednesday, March 20
Time: 9:00 am – 10:00 am
The First 30 Years of ‘Warcraft’: The Making of a Game Universe
Speaker: John Hight (Franchise General Manager, Warcraft Franchise, Blizzard Entertainment)
Date: Wednesday, March 20
Time: 9:00 am – 10:00 am
The Pillars of Hell: Achieving the Artistic Vision of Diablo IV
Speaker: John Mueller (Art Director, Blizzard Entertainment)
Date: Wednesday, March 20
Time: 9:00 am – 10:00 am
Sugary Statistics: What we have learned about Candy Crush content after 10 years and over 15,000 levels
Speakers: Jan Wedekind (Head of Central Insights, King) and Xavier Guardiola (Data Science Director, King)
Date: Wednesday, March 20
Time: 9:00 am – 10:00 am
Xbox’s Product Inclusion Framework & Inclusive Growth Doorways
Speaker: Katy Jo Wright (Senior Director, Gaming for Everyone, Microsoft)
Date: Wednesday, March 20
Time: 12:30 pm – 1:30 pm
Automated Testing of Shader Code
Speaker: Keith Stockdale (Senior Software Engineer, Rare Ltd)
Date: Wednesday, March 20
Time: 2:00 pm – 3:00 pm
Diablo IV – Audio Systems Deep Dive “Living Audio”
Speakers: Kris Giampa (Audio Director, Blizzard Entertainment) and Michael Bartnett (Software Engineer, Blizzard Entertainment)
Date: Wednesday, March 20
Time: 2:00 pm – 3:00 pm
Optimizing Game Development Workflows with Visual Studio and AI
Speakers: David Li (Game Developer Product Manager, Microsoft) and Greg Denton (Principal Product Manager, Microsoft)
Date: Wednesday, March 20
Time: 2:00 pm – 3:00 pm
All things Azure & OpenAI for Game Development
Speakers: Jon Kefaloukos (Strategic Account Director Gaming at Azure , Microsoft) and Uthappa Kattera Chengappa (Lead Cloud Solution Architect Gaming at Azure , Microsoft)
Date: Wednesday, March 20
Time: 3:30 pm – 4:30 pm
10 Years in Tamriel: Success of The Elder Scrolls
Speaker: Matt Firor (Studio Director / President, ZeniMax Online Studios)
Date: Wednesday, March 20
Time: 5:00 pm – 6:00 pm
3D Toon Rendering in Hi-Fi RUSH
Speakers: Kosuke Tanaka (Lead Graphics Programmer, Tango Gameworks) and Takashi Komada (Graphics/Physics Programmer, Tango Gameworks)
Date: Wednesday, March 20
Time: 5:00 pm – 6:00 pm
The View From Above: Designing Compelling Quests for ‘Diablo IV’
Speaker: Harrison Pink (Senior Quest Designer II, Blizzard Entertainment)
Date: Wednesday, March 20
Time: 5:00 pm – 6:00 pm
Thursday, March 21
‘Diablo IV’: The Art of Open World Sanctuary
Speakers: Mahreen Fatima (Senior Environment Artist, Blizzard Entertainment), Sam Gao (Environment Artist, Blizzard Entertainment), and Justin Whitehead (Associate Material Artist, Environments, Blizzard Entertainment)
Date: Thursday, March 21
Time: 10:00 am – 11:00 am
Levelling Up: How AI’s Transformative Role in Level Automation Production Adds Business Value in ‘Candy Crush Saga’
Speaker: Anna Hernandelius (Product Director Content, King) and Sahar Asadi (Director of AI Labs, King)
Date: Thursday, March 21
Time: 10:00 am – 11:00 am
Keeping Online Communities Healthy
Speakers: Jennifer Mills-Perov (Principal Product Manager Gaming Trust and Safety, Microsoft) and Ivory Harvey (Senior Technical Program Manager Gaming Trust and Safety, Microsoft)
Date: Thursday, March 21
Time: 11:30 am – 12:30 pm
DirectX State of the Union Featuring Work Graphs and Introducing DirectSR
Speakers: Shawn Hargreaves (Dev Manager, Direct3D, Microsoft), Austin Kinross (PIX Developer Lead, Microsoft), Wessam Bahnassi (Principal Engineer, Developer Technology, Nvidia), and Rob Martin (Fellow Software Engineer, AMD)
Date: Thursday, March 21
Time: 12:45 am – 1:45 pm
Minecraft Players at the Center of the Universe of Big Data
Speaker: Francisco Rius (Head of Data at Mojang Studios)
Date: Thursday, March 21
Time: 12:45 pm – 1:45 pm
MergeBot: Activision’s Merge and Resolve Infrastructure
Speaker: Damianos Gkouzkouris (Senior Tools Engineer, Activision)
Date: Thursday, March 21
Time: 3:00 pm – 3:30 pm
How PlayFab Helped Texas Chainsaw Massacre Succeed
Speakers: CJ Williams (Director of Product Management Microsoft Game Creator Services, Microsoft) and Rob Fox (Designer and Producer Gun Interactive, Gun Interactive)
Date: Thursday, March 21
Time: 4:00 pm – 5:00 pm
Operation Innovation: How Xbox Employs Military Talents in Gaming
Speakers: Fiona Cherbak (Lead Talent Program Manager, Xbox Game Studios), iAsia Brown (Senior Producer, Xbox Game Studios Publishing), Lisa Elswick (Vice President, USO Transition Programs , USO), Jenn Panattoni (Head of Xbox Social Impact, Xbox/Microsoft), and Jason Coon (Director of Xbox Safety Operations, Xbox/Microsoft)
Date: Thursday, March 21
Time: 4:00 pm – 5:00 pm
Friday, March 22
Game Career Seminar: Who Are You? Building Your Profile Outside the Job
Speaker: Ashley Poprik (Writer, High Moon Studios)
Date: Friday, March 22
Time: 10:10 am – 10:40 am
Shipping Diablo IV
Speakers: Michael Bybee (Production Director, Blizzard Entertainment) and Tiffany Wat (Production Director, Blizzard Entertainment)
Date: Friday, March 22
Time: 1:30 pm – 2:30 pm
Building the ‘Minecraft’ Creator Platform Block-by-Block
Speaker: Kayla Kinnunen (Executive Producer, Mojang Studios)
Date: Friday, March 22
Time: 3:00 pm – 4:00 pm
Embracing Art Performance on ‘Diablo IV’
Speaker: Evan Edwards (Senior Technical Artist I, Graphics, Blizzard Entertainment)
Date: Friday, March 22
Time: 3:00 pm – 4:00 pm
Visual Effects Roundtable Day 3
Speaker: Gabriel Boileau (VFX Artist, Activision Blizzard)
Date: Friday, March 22
Time: 3:00 pm – 4:00 pm